便签
<PaddedBox left="2" top="10">
<GameScene zoom="3.3" padding="0" background="transparent">
<Entity id="little_big_redstone:sticky_note" x="0.75" y="0.75" z="0.96875" rotationY="180" rotationX="0" data="{StickyNote:' ',TextColor:15,Color:14,Facing:0,AttachedFace:2,Quadrant:0}" />
<Entity id="little_big_redstone:sticky_note" x="0.25" y="0.75" z="0.96875" rotationY="180" rotationX="0" data="{StickyNote:'',Color:1,Facing:0,AttachedFace:2,Quadrant:1}" />
<Entity id="little_big_redstone:sticky_note" x="-0.75" y="0.75" z="0.96875" rotationY="180" rotationX="0" data="{StickyNote:'',Color:4,Facing:0,AttachedFace:2,Quadrant:0}" />
<Entity id="little_big_redstone:sticky_note" x="-0.25" y="0.75" z="0.96875" rotationY="180" rotationX="0" data="{StickyNote:'',Color:5,Facing:0,AttachedFace:2,Quadrant:1}" />
<Entity id="little_big_redstone:sticky_note" x="0.75" y="0.25" z="0.96875" rotationY="180" rotationX="0" data="{StickyNote:'',Color:13,Facing:0,AttachedFace:2,Quadrant:2}" />
<Entity id="little_big_redstone:sticky_note" x="0.25" y="0.25" z="0.96875" rotationY="180" rotationX="0" data="{StickyNote:' ',TextColor:15,Color:9,Facing:0,AttachedFace:2,Quadrant:3}" />
<Entity id="little_big_redstone:sticky_note" x="-0.75" y="0.25" z="0.96875" rotationY="180" rotationX="0" data="{StickyNote:'',Color:3,Facing:0,AttachedFace:2,Quadrant:2}" />
<Entity id="little_big_redstone:sticky_note" x="-0.25" y="0.25" z="0.96875" rotationY="180" rotationX="0" data="{StickyNote:'',Color:11,Facing:0,AttachedFace:2,Quadrant:3}" />
<Entity id="little_big_redstone:sticky_note" x="0.75" y="-0.75" z="0.96875" rotationY="180" rotationX="0" data="{StickyNote:'',Color:10,Facing:0,AttachedFace:2,Quadrant:0}" />
<Entity id="little_big_redstone:sticky_note" x="0.25" y="-0.75" z="0.96875" rotationY="180" rotationX="0" data="{StickyNote:'',Color:2,Facing:0,AttachedFace:2,Quadrant:1}" />
<Entity id="little_big_redstone:sticky_note" x="-0.75" y="-0.75" z="0.96875" rotationY="180" rotationX="0" data="{StickyNote:' ',TextColor:15,Color:6,Facing:0,AttachedFace:2,Quadrant:0}" />
<Entity id="little_big_redstone:sticky_note" x="-0.25" y="-0.75" z="0.96875" rotationY="180" rotationX="0" data="{StickyNote:'',Color:12,Facing:0,AttachedFace:2,Quadrant:1}" />
<Entity id="little_big_redstone:sticky_note" x="0.75" y="-0.25" z="0.96875" rotationY="180" rotationX="0" data="{StickyNote:'',Color:0,Facing:0,AttachedFace:2,Quadrant:2}" />
<Entity id="little_big_redstone:sticky_note" x="0.25" y="-0.25" z="0.96875" rotationY="180" rotationX="0" data="{StickyNote:'',Color:8,Facing:0,AttachedFace:2,Quadrant:3}" />
<Entity id="little_big_redstone:sticky_note" x="-0.75" y="-0.25" z="0.96875" rotationY="180" rotationX="0" data="{StickyNote:'',Color:7,Facing:0,AttachedFace:2,Quadrant:2}" />
<Entity id="little_big_redstone:sticky_note" x="-0.25" y="-0.25" z="0.96875" rotationY="180" rotationX="0" data="{StickyNote:' ',TextColor:0,Color:15,Facing:0,AttachedFace:2,Quadrant:3}" />
<IsometricCamera yaw="180" pitch="0" />
</GameScene>
</PaddedBox>
</PaddedBox>
便签是能放置到世界中的物品,放置方式与物品展示框类似。方块的一面上可以放置4张便签,颜色和朝向不限。
此外,便签还可以放置在微芯片内,放置方式与逻辑元件类似。如此放置的便签可用于进一步组织管理逻辑电路。右击微芯片内部的便签即可进行编辑。
阅读和编辑#
对便签按下
放置在世界中的便签只会在其上写有文本时显示文本线纹理。
便签可以用蜜脾密封,和告示牌类似。密封的便签不可再编辑。可以将便签与蜜脾合成以密封,也可手持蜜脾对放置在世界中的便签按下
Markdown#
便签中的文本支持基础的Markdown语法:
*斜体*、**粗体**、__删除线~~
便签内可用占位格式符打出逻辑元件的符号。将对应元件的ID放在小于号(<)和大于号(>)之间。例如:<io>、<not_gate>、<and_gate>。
在行首使用连字符(-)或星号(*),后再接一个空格,即可创建无序列表表项。行首可附加任意数量的空格,用以缩进表项。而且,在表项符后使用[ ]或[x]还可创建勾选框。例如:
- 普通表项。
- [ ] 未勾选的勾选框表项。
- [x] 勾选的勾选框表项。
染色#
用染料对便签按下
可以用水桶和雪球去除文本的染色效果,操作方法类似。雪球使用后即消耗,而水桶不会消耗。
染色后,便签会在世界中纹理和查看/编辑菜单内以该颜色显示文本。
物品展示#
在世界中手持物品对便签按下
便签板#
看向世界中的便签时,其内容会显示在屏幕上,显示位置可在便签板菜单中调整;还可在该菜单中将便签固定在屏幕上!按下“打开便签板”键(